Our Haul of Indie Board Games from Paradice Board Game Convention 2026
Jessica HubbardShare
We have a rich and creative board game scene around Worthing and Sussex more generally. Paradice Board Game Convention is a fabulous annual event showcasing the latest indie board game titles, providing a huge gaming space, and trade hall. We went along to Paradice 2026 to meet the creators and demo some up-and-coming titles. We've included everything we brought back with us below in case you missed the event.
Why not come along to Paradice 2027 so you don't get major board game FOMO!? Or give these titles a try in our Worthing or Chichester stores.

Cats in Space

Play time: 20- 30 minutes
Players: 2
In a nutshell: Assemble adorable astrocat crews to go on missions and collect crystals
The crystal collecting, card matching, cat launching game for everyone! Cats in Space was created by two board game lovers from Worthing, Zoe-Beth and Toby, who are co-founders of Zing-Pop Games. They became 'game designers by accident' after exhausting their list of quick-to-learn two-player games to enjoy together.
The game centres on the Astrocats. For thousands of years there has been peace in the Felix Nebula, but now cosmic mice have attacked the precious home of the Astrocats and you must fight to save the galaxy. Round by round, you must assemble crews of Astrocats to complete missions around the Felix Nebula, repairing cat-ellites, launching Furrton Torpedoes, and rescuing stray cats in space. Who can defend the Felix Nebula the best? May the best Astrocat win
There are no reprints currently planned of the game so don't miss out if you get to try it! Find out more about Cats in Space and how to play it.
Chickens 'n Aliens

Play time: 30- 60 minutes
Players: 2- 4
In a nutshell: Lay down alien cards from your hand to get 3 spaceship parts and win before the others do...
The universe needs saving. The aliens are seeking their champion, but this is no time for a hero... This is time for a chicken!!! When you promote your game dressed as a googly-eyed giant chicken, you're definitely on to a winner. Chickens 'n Aliens is brought to us by creator Mat Humphrey, an independent game designer based in Hackney, London. It's suitable for ages 8 and up and for 2- 4 players, with a play time of 30- 60 minutes. Chickens 'n Aliens also comes in a neat little hessian bag so is great for on the go.
The object of this fun card game is to get 3 aliens laid down from your hand before other players can. Corn is used a resource - and aliens can only be placed by 'paying' a corn to the central pool. As well as alien cards, there are action cards and special cards that will aid the player in doing everything they can to stop the other players, including stealing their aliens, cards, or corn. It's a 'one action per turn' game, so there's very little down time, and quite a lot of rapid back and forth, which gets funnier the longer it goes on! Each win of a round earns a part of the spaceship, and 3 parts wins the game.
Find out more about the game and how to play Chickens 'n Aliens.
Bad Trevor

Play time: 15- 25 minutes
Players: 3- 5
In a nutshell: Go-fish meets TCGs, meets comics in this competitive card game
Bad Trevor - the comic book card game where it pays to be BAD. Bad Trevor is a hilarious, comic-book inspired game where you must get rid of all your cards before your opponents do. But the cards you hold will help or hinder you along the way. Heroes will help your opponents - boo! Villains will screw them over - yay! Civilians must be rescued - how annoying! And then there's Bad Trevor, the ultimate villain. Constantly moving from player to player, slowing them down and scuppering their best laid plans. Will you escape his evil clutches, or be the unlucky sap still holding him at the end? Guess Bad Trevor's location incorrectly and it could all be over for you!
Find out more about Bad Trevor and how to play.
STEERY

Play time: 30 minutes
Players: 3- 8
In a nutshell: A laughter-filled, quick-to-learn storytelling party game
STEERY is the party game of stories that will never be told again brought to us by Atomic Blips - a UK-based indie publisher dedicated to creating unique and engaging games that spark laughter, foster connection, and inspire friendly competition. Drop ludicrous plot twists, spark seemingly impossible conflicts, and hijack the narrative with your cards to score points. No tale is too weird, and no ending too unhinged.
In STEERY, you score points by steering the story of one or more characters, using the story cards that you have in hand. To amplify the element of surprise, the game also includes special cards hidden in the main deck to prompt you to introduce new characters into the story or to straight out end it when you least expect it.
Learn it in 5 minutes. Bond with your people over unpredictable stories. Unleash your creativity and wit.
Read more about STEERY.
Divide & Conker

Play time: 25- 45 minutes
Players: 2- 4 players
In a nutshell: A card drafting, dice battling game. Battle your opponents using your prepared conker army.
The very punny Divide & Conker game is brought to us by UK-based games publisher Kathrine McMillan, from No Drinks On The Table.
Gameplay takes place over 2 rounds with a total of 7 battles. At the end of 7 battles, each player counts their victory points from cards in play. The player with the most victory points is the winner. Within a round there are 3 phases; draft, prepare army, battle. In phase 1, players take it in turns drafting cards either from a pyramid or snake draft. Once all cards have drafted move to phase 2. Players can now prepare their army by laying down their collected conkers, applying hardener cards and attaching strings. Once each players army is prepared, play then continues to phase 3. During phase 3 players battle each other by declaring attacking and defending conkers. Player roll the dice and play trick cards during a battle until one conker is defeated. The second battle within round 1 can then commence.
When round 1 is over, move to round 2 where these 3 phases are played out but with a total of 5 battles in the final phase instead of 2. If no more battles can be played, the game ends and victory points are counted.
Read more about Divide & Conker.
Muster

Play time: 10- 20 minutes
Players: 2
In a nutshell: Seize control of five majestic castles and unleash rainbow magic!
Muster: Raise the Banners is a quick game for two players where they must step into the enchanting world of Muster and seize control of five majestic castles. Strategic planning and bold tactics will determine who emerges victorious! It is brought to us by Spencer Lloyd Thomas, Game Designer and Founder of Play Monkey Games.
Assemble a fearsome force drawn from five unique factions, represented by loyal soldiers, agile archers, valiant knights, fierce beasts, and legendary leaders. Unleash the magical power of Rainbow Cards to tip the scales - but beware! Rainbow Wizards are fickle friends whose loyalties can falter when you need them most.
In Muster, you play cards from your hand to build up strength on your side of the board, while wisely using powerful rainbow cards in order to hamper your opponent. The game immediately ends when the final card has been drawn from the deck. Players then establish who controls each castle by determining who has the most strength icons on the cards on their side of the board under each castle space. The player who controls the most castles wins the game!
Find out more about Muster: Raise the Banners.