Desert Island is a Character-driven card game where 4-6 players take on the role of Edwardian-era castaways, marooned on a desert island. Playing time is 1 to 2 hours, for passengers and crew, ages 13 years and up.
This is a complete stand-alone game that includes everything you need to play. It uses a secret Love and Hate mechanic to create a web of social dynamics. At the end of the game, you score points for your own survival and that of your secret Love. You also gain points if your secret, hated adversary dies and reap bonus points for whatever Pirate Loot you can find before everyone is rescued.
You get one action each turn and may choose from foraging, preparing the signal fire or taking stuff from other players. Possible things up for grabs include: Food, useful Tools & Weapons, Pirate Treasure, or someone's little corner of paradise. You can also ask nicely, and perhaps your target just might be your benefactor. As part of your action the Fate card you choose will contribute to the outcome of which unfortunate event occurs, what Location is unsafe and who will be touched by the Hand of Fate.
From the sunny Beach to the windswept Cliffs, each Location on the island provides a unique benefit (or curse) so stealing a location might be more valuable than stealing your enemy's treasure or food.