“There is ice and there is fire. Hate and love. Bitter and sweet. [...] Winter and summer. Evil and good. " She took a step toward him. "Death and life. Everywhere, opposites. Everywhere, the war. " - Melisandre
In A Game of Thrones: The Board Game, three to six players take on the roles of the great Houses of the Seven Kingdoms of Westeros, as they vie for control of the Iron Throne through the use of diplomacy and warfare. Based on the best-selling A Song of Ice and Fire series of fantasy novels by George R. R. Martin, A Game of Thrones is an epic board game in which it will take more than military might to win. Will you take power through force, use honeyed words to coerce your way onto the throne, or rally the townsfolk to your side? Through strategic planning, masterful diplomacy, and clever card play, spread your influence over Westeros!
This is the second edition of Christian Petersen’s gripping interpretation of the intrigue, diplomacy, and warfare set in George R. R. Martin’s epic fantasy realm. Since the first edition, the Iron Throne has changed hands countless times and in thousands of homes, with alliances broken on the battlefield and friendships strained by sudden treachery. At the same time, the A Game of Thrones: The Board Game experience gradually evolved with the release of two expansions, resulting in an epic experience.
This version brings a host of enhancements to your A Game of Thrones experience. It incorporates elements from previous expansions, including ports, garrisons, Wildling cards, and Siege engines, while introducing welcome new innovations. Convenient player screens will hide your underhanded dealings from prying eyes, while new Tides of Battle cards convey the uncertainty of war. This, along with updated graphics and a clarified rule set, means the time has never been better to claim the Iron Throne.
Game board, rule book, 138 plastic units, 105 cards, 6 player screens, and 266 tokens and overlays.
Fragile alliances will form and break over the course of each game, as players promise support to neighboring Houses only to betray them for their own selfish ends. But beware; as the war unfolds, the barbaric Wildings (which are controlled automatically by the game) work to amass their forces in the far north. Players must occasionally set aside their differences to face a common foe--or face the consequences together.
- A board game based on George R.R. Martin's fantasy novels
- Muster armies and march to war on a map that accurately portrays Westeros
- Negotiate alliances with your opponents in an ever-shifting political struggle
- Six distinct Great Houses each offer unique, asymmetrical play experiences
- Detailed artwork and intricately crafted components create a classic aesthetic
1 Rulebook and 1 Game Board
138 Plastic Units
6 Player Screens
266 Tokens and Overlays